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Thanks Tomo for commenting. You brought up many points I did not hear before, so I am going to have things to think about.

>Your Tooltip popup on the beginning is way too big. How much Text do you expect to write in there?

It's so in future I got space for images, I should probably change it until then.

>Starting a Tutorial begins with me in the Pause Screen? Is this intended?

It is, so players are aware they can change some settings in options, but maybe I should change that.

>Why can I sprint through the Air? Thats really weird. Apparently I can sprint while crouching aswell

It gives more speed options when it comes to more precise platforming when it's needed.

I may need to boost the overall crouch speed after all. Crouch is a toggle, because for things like crouching before jumping, or crouch landing it is just a quick tap (and with crouch landing you want to quickly tap it again before landing, so you don't stay in that state).

>Dashing seems to have a short stop at the end, getting rid of my current Momentum.

Dash is more of an impulse for short burst. It's mainly to be used in air, which still has some momentum. Keeping the whole momentum would make the dash more of a speedboost utility, and not a platforming move for changing directions, and quickly propelling yourself.

>I'd also expect to vault over the tiny ledge in the tutorial automatically

the first jump in the tutorial? It's about the same height as crates, so vaulting over them automatically when you get near them would be pretty bad.

>Jumping higher from crouching beforehand also feels odd. Not something I would expect in a speedrun Game.

It's an alternative to jump abilities that uses no mana, as long as your hands are free. If you e.g. was carrying a crate, then you would be forced to spend mana. That way if you play a manaless run, you would need to plan for "crate management" even more. The game is not just about running fast, but thinking fast on your feet, and adapting to different situations choosing the fastes/most efficient ways to progress.

>I'd expect when I start to crouch while running to slide me along the floor

I actually remember nodevcrab mentioning he would like to see a sliding mechanic. I never played a game with sliding, so I may need to look into it. Thanks for the suggestion.

>Mushrooms are Cute, the bouncing Sound is super cute.

>The Slime pool slurp sound is disturbing.

t-thanks.

>Lava bouncing you instead of being like a Slimepool is nice. Can act as a good source of Speed I guess.

but your gold gets deducted when you touch lava. (it can be used for speed in no gold runs)

>Reinforced Crates are odd. Why do you need another Crate Type?

It's a type of crate you can more, and place on e.g. lava, so you can advance safely. Reinforced Crates can also give more extra time in limited time runs.

>If you crouch on the Trap in the Tutorial, you don't jump very high, but are nearly stunlocked, so it took a bit to get out.

the way to progress thought that part without getting hit is crouching down by lava, jump , and dash above the trap to ledge grab

>If I'm picking up crates etc. with LMB, shouldn't I also be able to interact with LMB?

There are different abilities in the game that have different results that are not included in the tutorial. e.g "Ability: Siphon Crates" uses E to destroy crates, and gives much bigger rewards.

>Why are there 2 meters for the Jump? Isn't mana deduction enough already? Do you really need to limit it with Jump counter aswell?

Later in the game players will be able to have much more mana. Giving players e.g. 6 air jumps would be pretty broken.

>Your Mouse doesn't disappear ingame, causing it to hover over the rather big Crosshair. At least sometimes. No Idea what triggers this, but I'm assuming its got to do with me tabbing out frequently to write this.

I noticed that on some streams as well. I never happened to me so I am not sure if it is tabbing out, or if it's windows thing. Thank you for pointing it out.

>Why does the large Gap teleported turn me around?

I am not able to recreate that. That teleport should tp you with the rotation you were facing. Maybe you turned around as you were falling?

>You also don't need the air jump to get over the corner Pool, you can just angle yourself without.

Yes, it is possible to make that turn with a single dash.

>The Milk regeneration should be explained right after you get mana, so you can place it after every Tutorial section.

I can put it earlier, but I don't think I should have it before crates get introduced. I will need to think about that more.

>The Tutorial itself is way too long and textheavy anyway tho, so I think that should be reworked.

Yes, I think I will need to divide it into smaller sections. Making everything less textheavy is he hard part.

About jumps:

I wanted jumps to be fully separated from each other, acting more like guns in fps games, where you swap to a different gun for different situations.

The Multi Jump is supposed to be the most versatile of the three, giving you option to go higher, as well as quickly change directions you are moving in air.

The Power Jump is to have you sacrifice your speed, for large vertical boost. It requires more planning, and set up, but allows you to skip some vertical platforming altogether.

The Hover Jump is like the mix of the two in a way that it can boost you much higher, and landing with it is more precise, but it costs more Mana.

Jumps are not supposed t be combo'ed with each other, but with Dash. There are also Negative Seals (bad equipment) which stop you from changing them, or altering one jump ability, but not the others.

>Why do I have to click on the Heart to make a Guess for the Guest? Why not interact with the Guest itself? Is this just a placeholder?

There will be situations where there are multiple guests linked to one heart, as well as getting to the guest being much harder. I can also make it so that you can see the guest's face from one side of the wall, but you will need to get to the other side where the heart is to take your guess. So the hearts are not placeholder, but the NPCs.

>Your Dungeon Entrance is black when more then a couple of Meters away. Looks like a Bug.

It's a placeholder, same happens to traps which are also placeholders.

>Didn't bother with the actual Game after the Tutorial, I'm assuming apart from some new Rooms etc. its the same as last Time, I'm not good enough to beat it in Time anyway, and the Tutorial really sapped the Energy out of me.

Understandable, it's a really long tutorial when it is actually played by new people (If I don't do any reading, I finish it in under 2 minutes, so I thought it wouldn't take longer than 8 minutes to finish it normally). There are more Rooms, but there are also 80 Seals (equipment), which should make the game easier.

>Sorry.

No, no I thank you for taking your time to try out my game yet again, and give such solid criticism.