Death's Challange
by Classic Review
Hey there Classic Review, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round three of the IGMC 2022 game jam. Here's some feedback about your project.
I'm not sure why you chose to make the resolution of your game half the size of a poker card, what is this like 300x200?
This is going to make most everything blurry when you stretch it out to HD/FHD/UHD etc. I'm playing it on a 2560x1440 monitor for reference. Most people are probably going to be stretching it out over a 1920x1080 resolution.
Default sound effects are very noticed. The slowed down BGM that plays on the the title screen sounds like a terrible dirge.
You shouldn't ask people if they want to see a suicide content warning. You have to decide to put it on there or not to based on the content of your game. When you present it the way you did you basically gave the story away. Not a good approach in my opinion.
The font is blurry and hard to read in most cases, it hurts my head to read. The dialog is crass and not really that interesting.
The artwork is about as minimalistic as you can get without making an ASCII game. While this doesn't actually bother me that much, it does make it hard to understand what I'm looking at.
The combat system is customized and unique, but not really all that fun.
The puzzle aspect of this game boils down to walking around an escape room trying to find the correct event that switches the next door open, over and over. There are quite a few doors, all of which are locked except the first one. It's not the type of gameplay that I personally enjoy, but I've seen many games like this with the same concept.
You should allow people to save anywhere in my opinion.
While this game has it's own style, it does feel very rushed and 'defaulty'. I like the attempt at a customized battle system, but this one didn't quite do it for me.
Good job on putting a project together and congratulations on making it to round three of the IGMC.
-Drifty