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Too hard 4 me. Was filtered by level 2. Really love the movement system, alternating between jump and grapple verbs opens up a lot of possibilities without overcomplicating things. Pixel art looks cute and everything is really clear despite the limited color palette. Really love the level design, and how punishments are determined based on your relative position to previous challenges. Game feels a puzzle a lot of the time, you have to figure out the correct sequence of movements before attempting to execute them. A lot of games like this don't have this so it felt refreshing to play.

Movement feels a little floaty and imprecise for what the game demands of you. It also might be interesting to see how grappling resetting your jump vs allowing your jump would work out, but that might trivialize the game so idk.

Really cool demo, definitely gonna revist later. 

I never even considered the puzzle aspect of it but that might be an interesting thing to lean into. Needs to be communicated well though as people right now seem to expect a quick action platformer and then get punished for it. There are a lot of bullshit leaps of faith for example, but a few of them can be seen beforehand if you're just careful and plan your actions, it's just not an obvious thing to do at all and I'm not sure how to make it.