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I never even considered the puzzle aspect of it but that might be an interesting thing to lean into. Needs to be communicated well though as people right now seem to expect a quick action platformer and then get punished for it. There are a lot of bullshit leaps of faith for example, but a few of them can be seen beforehand if you're just careful and plan your actions, it's just not an obvious thing to do at all and I'm not sure how to make it.