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(2 edits)

Ok, I've calmed down, and I gotta say that the amount of progress you have made since the lasst demo day is commendable. This now feels like a mostly completed game. But I had some issues:

  • Most enemies don't telegraph their attacks properly, and the ones that do often don't leave you enough time to react.
  • Abilities are not balanced.  Shield is OP, wizard's touch is strong, but turns the game into a suicide if you pick the upgrade that makes you lunge at enemies, it got me killed in first battle of lvl 2, magic shot is an ok workhorse skill, and earthquake is just shit.
  • It's not clear what speed does. I don't think it increased my movement speed, and I don't think it decreased the cooldown of spells, either.
  • By lvl 3 it starts being hard to tell what's going on on the screen, cause there's just too many bullets flying around.
  • Once the battle ends, just remove all the bullets and remove poison debuff. Getting killed after successfully finishing the level is bullshit. That's why I have a bullet-killing field upon completing a level in TD2S.

Edit: I lol'ed at this dialogue.


Edit2: I actually managed to finish the game. You wanna know how? I just lucked out and got barrier as my second skill. All the other attempts were unsuccessful, I at most got to lvl 3, but got killed in the first battle. Here's some more thoughts:

  • Obviously, barrier is very OP.
  • The enemy rosters being predefined, coupled with the fact that the starting abilities are always the same will lead to many identical fights, which is boring.
  • The performance really goes to shit when there's a lot of bullets flying around the screen. It would take about 3 seconds to draw a single frame, that's how bad it was.
  • And even if it did run properly, it's hard to differentiate between your shots and the enemies', especially when there's so many of them.
  • Does this game really need so many stats? It's like I'm playing some sort of turn-based RPG where every stat matters. I think you could easily ditch armour/evasion, critical chance/damage.