Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:
You can see my other demo day 46 streams as well on my channel.
I don't like when I clear the room and die to mines or leftover projectiles.
And blue enemy projectiles kinda blends with arcane shot so maybe make them flicker red.
You used to be able to bypass locked doors even without lock I liked that.
The game pulls the rug under you right when you get cocky sometimes, it sucks but it's addictive like crack, good game.
Analma too lanky.
Pretty nice, I didn't play this one on the last demo day.
I do think its on the boring side though. You have it all, nice art, funny dialog, etc. but the gameplay is lacking, slow, sterile.
You can't make a "bullet hell" where you are sure to get hit and your attacks either do no damage or destroy the whole screen in seconds if you manage to roll good upgrades/spells.
Also you need to work on the visual feedback. I got to the second level without even knowing I could click the level up button to get upgrades.
Ok, I've calmed down, and I gotta say that the amount of progress you have made since the lasst demo day is commendable. This now feels like a mostly completed game. But I had some issues:
Edit: I lol'ed at this dialogue.
Edit2: I actually managed to finish the game. You wanna know how? I just lucked out and got barrier as my second skill. All the other attempts were unsuccessful, I at most got to lvl 3, but got killed in the first battle. Here's some more thoughts:
Wow big improvement from last I played it, it's really fun, you can make really overpowered builds but there's still tension since you can die anytime if you fail the bullethell. Couple of things though, I was wondering why do bosses give 0 gold and exp, felt kinda weird. It would be nice if there was a small help screen to explain stats. As for the skills and items having a tooltip when you hover over them that tells you what they do would be cool, especially for the upgrades shop since you currently can't check your current items stats so you don't know how how good the upgrade is. I tried a couple of runs (3) and they all felt pretty different with all the choice of skills, skill upgrades and items. Speaking of, the skill upgrades are pretty much build-defining but you don't see which ones you currently have, I think you should really have them visible somewhere, even if only inside the skill tooltip.
Oh and by the way in the last stage you can see the grey skybox if you go to the bottom left, bottom right and top left.
Entering a shop without enough money to buy anything and leaving disables it. Reneables it after a while, so I'm assuming its to prevent players reentering immediately, since they stay on top? Looks a bit odd.
Still have no Idea what the Attributes actually do.
I really like the new Abilities, Items, powerups and so forth. Its a lot more content, and allows for some nice build Variation I think.
Game Over stops at Game Ove before continuing with the rest of the Text. Weird.
Its Fun tho, made me try a couple of Runs.
I did not play it the last DD, so I had a lot of new content this time.
I died 4 times on first stage, and I got to 3rd stage on my 5th attempt.
I am really bad at bullet hell games, and I don't play them, so I cannot really give constructive feedback.
I found the game fun, and not balanced, which is also part of why it was fun. My best strategy was just going for as much armour and health regen.
It seemed like lightning with lightning balls were creating more lightning than supposed to, but I cannot complain.
The story made me chuckle.
I like upgradable equipment.
Game is still very fun. Nice improvement over last DD. You've definitely found a good gameplay loop here.
Minor complaints:
Other than these its great. Put some basic animations in and you're golden. If you add a graze mechanic I'm going to blow my load.
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