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A jam submission

Catlike MagicView game page

Top-down auto-shooter bullet hell game where you play as a tiny cat mage trying to get rid of a curse.
Submitted by Blue9Fairy (@blue9fairy) — 3 days, 6 hours before the deadline
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Catlike Magic's itch.io page

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Comments

Submitted

Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:

You can see my other demo day 46 streams as well on my channel.

Submitted

I had a lot of fun playing Catlike Magic. I appreciate the fast paced nature of it, and how entertaining the characters are. The art is also pretty nice. I hope you manage to bring this game to fruition.

Submitted

10/10 dialogue. This feels like a completely different game than I played before, the bullet hell without actually needing to aim is an interesting combat system that I like. Many of your enemies do a good job of signaling their attack, could maybe just be a bit more forgiving. I hope this video is useful, well done!
Submitted

I don't like when I clear the room and die to mines or leftover projectiles.

And blue enemy projectiles kinda blends with arcane shot so maybe make them flicker red.

You used to be able to bypass locked doors even without lock I liked that.

The game pulls the rug under you right when you get cocky sometimes, it sucks but it's addictive like crack, good game.

Analma too lanky.

Submitted

Pretty nice, I didn't play this one on the last demo day.
I do think its on the boring side though. You have it all, nice art, funny dialog, etc. but the gameplay is lacking, slow, sterile.
You can't make a "bullet hell" where you are sure to get hit and your attacks either do no damage or destroy the whole screen in seconds if you manage to roll good upgrades/spells.

Also you need to work on the visual feedback. I got to the second level without even knowing I could click the level up button to get upgrades.

Submitted (2 edits)

Ok, I've calmed down, and I gotta say that the amount of progress you have made since the lasst demo day is commendable. This now feels like a mostly completed game. But I had some issues:

  • Most enemies don't telegraph their attacks properly, and the ones that do often don't leave you enough time to react.
  • Abilities are not balanced.  Shield is OP, wizard's touch is strong, but turns the game into a suicide if you pick the upgrade that makes you lunge at enemies, it got me killed in first battle of lvl 2, magic shot is an ok workhorse skill, and earthquake is just shit.
  • It's not clear what speed does. I don't think it increased my movement speed, and I don't think it decreased the cooldown of spells, either.
  • By lvl 3 it starts being hard to tell what's going on on the screen, cause there's just too many bullets flying around.
  • Once the battle ends, just remove all the bullets and remove poison debuff. Getting killed after successfully finishing the level is bullshit. That's why I have a bullet-killing field upon completing a level in TD2S.

Edit: I lol'ed at this dialogue.


Edit2: I actually managed to finish the game. You wanna know how? I just lucked out and got barrier as my second skill. All the other attempts were unsuccessful, I at most got to lvl 3, but got killed in the first battle. Here's some more thoughts:

  • Obviously, barrier is very OP.
  • The enemy rosters being predefined, coupled with the fact that the starting abilities are always the same will lead to many identical fights, which is boring.
  • The performance really goes to shit when there's a lot of bullets flying around the screen. It would take about 3 seconds to draw a single frame, that's how bad it was.
  • And even if it did run properly, it's hard to differentiate between your shots and the enemies', especially when there's so many of them.
  • Does this game really need so many stats? It's like I'm playing some sort of turn-based RPG where every stat matters. I think you could easily ditch armour/evasion, critical chance/damage.

Great progress. Played for quite a while. Love the soundtrack.

the amount of content added since the last DD I played is insane dont know if your a solo dev or a team but I would bet my money ygmi If polish this alot and put it on steam. only issue was that one of the tent interactable spawned in the water on the flying carpet level.

Submitted

Oh, are you fucking kidding me, I managed to kill the second boss, but got killed myself by her projectiles!

Submitted
Cute game, though after the first stage I had air serpent + life steal which basically made me invulnerable and I didn't have to move at all after that.
(2 edits) (+1)

Wow big improvement from last I played it, it's really fun, you can make really overpowered builds but there's still tension since you can die anytime if you fail the bullethell. Couple of things though, I was wondering why do bosses give 0 gold and exp, felt kinda weird. It would be nice if there was a small help screen to explain stats. As for the skills and items having a tooltip when you hover over them that tells you what they do would be cool, especially for the upgrades shop since you currently can't check your current items stats so you don't know how how good the upgrade is. I tried a couple of runs (3) and they all felt pretty different with all the choice of skills, skill upgrades and items. Speaking of, the skill upgrades are pretty much build-defining but you don't see which ones you currently have, I think you should really have them visible somewhere, even if only inside the skill tooltip.

Oh and by the way in the last stage you can see the grey skybox if you go to the bottom left, bottom right and top left.

Deleted post
Submitted

Entering a shop without enough money to buy anything and leaving disables it.  Reneables it after a while, so I'm assuming its to prevent players reentering immediately, since they stay on top? Looks a bit odd.

Still have no Idea what the Attributes actually do.

I really like the new Abilities, Items, powerups and so forth. Its a lot more content, and allows for some nice build Variation I think.


Game Over stops at Game Ove before continuing with the rest of the Text. Weird.

Its Fun tho, made me try a couple of Runs. 

Submitted

I did not play it the last DD, so I had a lot of new content this time.

I died 4 times on first stage, and I got to 3rd stage on my 5th attempt.

I am really bad at bullet hell games, and I don't play them, so I cannot really give constructive feedback.

I found the game fun, and not balanced, which is also part of why it was fun. My best strategy was just going for as much armour and health regen.

It seemed like lightning with lightning balls were creating more lightning than supposed to, but I cannot complain.

The story made me chuckle. 

I like upgradable equipment.

Submitted (2 edits)

Game is still very fun. Nice improvement over last DD. You've definitely found a good gameplay loop here. 

Minor complaints:

  1. Some attack telegraphs don't go to the edge of the screen which makes them read as if they won't travel far when they really do.
  2. Leveling up stats doesn't immediately update the stat sheet.
  3. I have no idea what "Speed" is. I assume it affects cooldown on skills but it might also mean movement speed? Ended up never leveling it out of fear of becoming uncontrollably fast.
  4. A way to view spell stats would be nice. Some spells only interact with "Basic spells" but I'm not positive which those are.
  5. Shield might be a bit busted or possibly bugged. It seemed to give me full health when activated and never lost a run once I acquired it.
  6. Might need another pass for optimization. Had some stuttering on the later stages. Got particularly bad with chain lighting + ball lighting+ self chaining+ overdrive.
  7. The X on the character select screen causes the game to hang.

Other than these its great. Put some basic animations in and you're golden. If you add a graze mechanic I'm going to blow my load.