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Thanks for playing. Your review on the tutorial is important as I will use it to project the player into normal gameplay, but with less options available. I'm still working on the main core of the game and the associated systems and I understand it's messy. As for the interface unfortunately, there's almost no chance I'll get it to work with a mouse. My focus is to find a good way to unlock content progressively, make the replaying of the dungeon fun. Once I get that I'll make sure everything can be clear enough to be played with a controller or a keyboard.

One goal is also to add a glossary/lexicon once you unlock the gameplay options, so the player has the choice to either go blind or watch what it does (inspired bu Spelunky).