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(1 edit) (+1)

I like the dark but goofy style.

Timing the attack animations is fun, as is dodging projectiles. However, maybe I'm just unlucky, but far too much of this early game was kiting around >5-enemy trap room squads around corners so that I could single them out and chip them down, and that's just annoying.

Moving the shortcut number icon to an upper corner would make it clearer that's the shortcut key and not the number of items I have.

The item highlight button looks more like an inventory than the inventory button in both its location and icon.

Sound controls appear to not work, at least for the menu music.

I have mixed feelings about the leveling up heal as it feels wrong to be using it intentionally as such a huge boost to healing in a game with generatively limited resources. "I feel stronger" is a very soulful level up message.

Sometimes an item will be highlighted when my cursor is not over it. Dragging my cursor over it then makes the character start and stop moving repeatedly. That seems to happen near walls.

The game froze on me while trying to load a previous floor at one point. I can't climb up the stairs to floor 3 after the guardian - my character walks into (yes into) the stairs and nothing happens.

(1 edit)

Thanks for the feedback! 

The earlygame is still in a tricky place since this is a type of game that starts clicking when you have multiple options to kill things. Only having a sword/bow and opening a door only to get clown-car enemies flooding out can get a bit overwhelming. I still gotta figure that part out. 

As for the level up heal, I consider it to be one of those clever player-abusable mechanics. As another dev put it, you could know you're close to level up and decide not to heal, in order to maximize efficiency knowing you'll get healed soon anyway. This requires a more obvious EXP visual (instead of having to check the stats page), but I think the core concept is there.

Its unfortunate that the game bugged out on you when it did. I'll take a look and see if I can figure out what happened. 

Thanks again for playing and the review! It's very appreciated


Edit: I wasn't able to replicate your staircase bug - if you have the time I'd be thankful if you would copy the log file it autogenerated after playing. It's -should- be in C:/Users/Yourname/Appdata/LocalLow/osur/Tower Of Kalemonvo v.15. The log itself is named Player.log. Well, you probably know this since I see one for World of Mold right next to it on my PC