Ahh, I'm so glad I was able to finish Remnants of Calandria before the voting deadline ended! This. Was. Awesome! It took me a liiittle bit to realize what the setting was, but after it clicked for me what the pillar was and I read the notes leading to the generator, I was SO impressed! I don't want to spoil anything, so I'll just say I'm a history nut and thoroughly enjoyed the setting/message of this game. Wow!
Among other things I liked:
-Love Hiro and Saki, both very well written characters
-The music! You did a great job of setting the tone right away with your song choices. I especially loved the music that plays when you first enter the cave behind the graveyard.
- Lol at the other characters' awareness of players' tendency to snoop around
-Beautiful presentation, art is GameBoy-reminiscent and looks amazing
-Level design was very, very good. I like how everything in the dungeon -- the puzzles, rocks, orbs -- were interconnected even across rooms. This had to be tough to do, especially for a pretty sizable dungeon, so nice job!
I did run into the bug where the room resets after Saki hits the orb, but it wasn't hard to get back to that point. Really great job with making a complete, thought-provoking experience for the jam!