aww I love my little potato dood. Super smooth voice on him, felt very approachable and friendly, up until him turning all evil and attacking me... No jk, but somehow that's what it felt like would happen and I'm glad he's just... nice. And I swear you even thought I'd think that based of the first few lines of his final dialogue.
But the game was super well tutorialised, I was very impressed when I reached a spot I had to jump across early in the game (but couldn't), then his voice line redirected me down to the path. And how after getting the bridge, a bunch of platforms disappeared making the return require the use of bridges. I think the laser could've used some similar treatment, it was a tad finnicky building a bunch of bridges to reach it, and was hoping for some awesome mobility upgrade to aid with getting back, but actually got a laser to kill guys I hadn't noticed prior. I wonder if the combat part could've instead been some other mobility based skill, because I think the mobility aspect is where your game really shines!
And one thing I noticed which I suppose is a bug, but you can build infinitely by connecting a bridge to potato dood's face. Otherwise had no issues, and even managed to do it all zero deaths! You did great building this mini metroidvania, and in 3D nonetheless, which reminds me hot damn the shader on those powerups was super cool! The wireframe that changed colour as you got closer looked amazing. Awesome game, the potato dood made for a memorable little experience!