Hey there Rubescen, I got your game for judging so here are some of my thoughts. I wasn't sure what type of game this was when it started, but you introduced the different puzzles well, and the story meshed well with the art and gameplay. The outdoor maps felt a bit too large and empty to me, but they weren't large enough to mess with my mood.
While the puzzles were clever, I do think they could have used a bit more time and polish. The moving platforms were neat, but having a choice box appear instead of just stopping the platform meant that I would miss the right spot a few times while getting used to it. Instead of having the option to stop or move the platform in the opposite direction, I wish the lever would just stop the platform and then I could interact with it again to choose which way it should move. As for the pushing box puzzles, there was a sudden jump in difficulty from the intro of pushing things to having a bunch of boxes to work with. I've made similar puzzles so I know how difficult it is to set them up and make them solvable, but it felt like there were certain moves you wanted the player to do to solve the puzzles and not everyone will think the same way you do. They can be solved with trial and error, but I wish there were hints given if you had to reset the puzzles a bunch of times.
Overall, this was a unique game that suffered slightly from the contest deadline. But you clearly have the skills needed to make a great game, so if you feel like spending a bit more time with this game I'm sure you can take it to the next level.