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Hey there TeiRaven, Ji Tealeaf & thepumpkinsnake, I got your game for judging so here are some of my thoughts. Y'all made some great choices when it came to artsyle, gameplay, and story, which made for a really enjoyable game.

Now, I'm not sure if I missed a comment or just had a brain fart, but I didn't realize that I had to buy the feather duster and broom in the manager office. Because everything else had its own graphic, I spent quite a while wandering the rooms searching for a physical broom... I didn't have trouble finding anything else, so it could just be a me-issue but I wish there was a different way to buy/find those items (maybe a salesperson shows up once Hestia starts clearing her to-do list?). I was also disappointed I couldn't bring the adorable fire sprite to light my way in the basement, though I understand that using a normal candle does make more sense.

There were minor tile passability issues, such as the right wall in the tea room appearing above Hestia when I went behind the bar, but I'm sure those are easy fixes that you just missed due to the contest deadline. Some of the events, like the planters outside, required me to be standing in a specific spot when I thought I could reach from its other side, but that wasn't a major problem.

Overall, good job with this game! There are minor things that need tweaked or fixed, but it sounds like you are already planning an updated version so good luck with it!

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Thank you so much, hiddenone! I'm so happy that you enjoyed it!

Thank you so much for sharing your feedback with us! It's definitely not just you that went round in circles looking for the broom, we've had a few comments on the catalogue being un-intutitive.  We've discussed a few ways to make it better--we haven't decided which we're going to experiment with first, but we definitely want to fix the problem. You've given us a bunch of things to discuss and polish up, and we really appreciate it.

Again, thank you for your kind comment, and I hope you'll play Build B when it's ready!