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(+1)

You're not tripping, you just have to dodge with your sword looking down so you're invulreable to side, and upward attacks, but the ai tries to switch do an attack from above, switch stances to counter.


For the low fps, check Drasnus's solution, I'll copy and paste it here for ease of use:

The game is running at half-speed (30-40fps consistently, feels sluggish and slow):

Try opening the options.ini file in notepad and changing 'AlternateSyncMethod' to 1.

You can also try running the exe in compatibility mode.

Also try installing Visual C++ 2012 x86 and x64.


And finally, turn on visable fps so you can see if it's the fatigue or just your computer. Also, it's buggy because it's more of a demo or initial version of the game, if you check the update logs you'll see Drasnus is constantly working on the new version. Hope this helps :)

ok thanks dude this helped a lot but ngl doesn't fixing the game by yourself just a bad idea? because who knows what could happen, and also doesn't itch.io have a standard of what games can be uploaded here? Not trying to insult them or anything but its sorta a mess.

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Well yes, you have a point but it's still a  prototype, quoting Drasnus: A small fighting game started in 2017.

It's currently more of a barebones version but Drasnus's working a Premium version which he'll release on steam idealy around november-december. You can see the progress he has made in the art passes, which is actually really impresive(It's right above the comment section).

So, with time, we'll get a nice, polished and refined game and I bet you it's gonna be worth the wait.

PS: sorry for the repition, I forgot I told you about the artpasses before