Its good, its a nice play on the second thing I mentioned but the point of names especially game names are to be catchy like Assassins Creed and God Of War. I have delved into developing random games with my friends in the flash era of gaming but that's the end of it, when it came to games I realized flavor text, style and look to a game is 50% when it comes to the reasons why most players like a specific game and some players don't and vise versa. The best example is Concord vs Overwatch, and the path you're going with this game is good. BUT it can be better if you want to make this into a Steam game in the near future.
PS: You might be running some code that causes lag, I'm not sure what exactly but you might be doing it but I think its the amount of objects. When the player reaches a certain amount of automation make it into a animation instead of a row of objects that needs to be loaded in every signal time and just do the calculations in the background.
xXMrBobyXx
Recent community posts
To the creator of this game, please don't leave the name of this game just "something incremental" or "something idle". Name it something cool like "Lord Of War" or "The Military Industrial Complex" aka "MIC", this game has to much of a good premise/idea and look to it to just be another incremental game.
Played the game, IT WAS GREAT! Ngl it was pretty challanging keeping up with the rules and the runes, but the incense part was kinda lacking in the way how complex the runes were. The general feel of the game and the look of it is just great, SPOILER WARNING STARTING FROM HERE: didnt expect us to be a witch, i thought we were like a prisoner because is the discription it said the plot is based in a prison. But i guess the prison was only for THE EYE IN THE DARK. And i also got all of the three ending, including when you fail the binding ritual. But the other 2 can be sammarized as either doubling down on saving the world or having a shadow demon pet, i think the ladder option is the best option for having a powerful guard dog but the saving the world can also be seen as a better ending. It just depends is youre more selfish or selfless. Otherwise 9.5/10 game, couldve made the insence part a little more complex.
Yes i saw the updates, it looks hella cool ngl if it was paid i wouldn't be able to get it because of my parents. but still the dev can do what ever they wants.
Edit: and also why doesnt he upload the new version, doesnt seem like everyone will be mad because they love the game. And also he can just leave the current version up so they can have there cake and eat it
dude I mist be on something because when I dodge down I still die by the enemies down attack, but when he does the exact same thing he pulls it off? I don't understand this logic, and also my attacks are really slow some times. Ok if I have a lot of fatigue, but when the round just started!? I read how the fatigue stuff works, but sometimes it looks like some times the things that supposed to give fatigue doesn't. And the things that shouldn't does, either I have a old version (I got this game 7-6 days) or this game has a lot of bugs.
Most games that have some sort of betas and alphas make them free, but the full version (when it eventually comes out) is payed most of the time. If the games full version is paid than the game will lose most of its attraction, (wich happens often) but you'll get money from the people who have the cash and that loved the betas and aphas. Those people are usually whales (aka big spenders) of some sorts, but if the games full version is free it'll not get much money from the start vs the paid version, but it'll last longer wich usually makes it so the free version makes more money than the paid version through patreon, special items that you get buy paying usually as costumes or dlcs. Usually paid games also have costumes and dlcs but they dont premote as much as free version wich makes it les money than free version
Free version
+Longer attraction than paid;
-Wont get as much money from the start as paid;
+After couple of moths/years/weeks will make more money than paid;
+Can add the option to pay for the game at the end or when you open the game;
-Most likely seen by whales not as guality experience as a paid game.
Paid version
-Lower attraction than free;
+Will get a lot of money from the start unlike free version;
- It wont make as much money as free over a couple of week/month/years;
- Wont have to pay for the full version because its basically paying 2x for 1 game;
+ Most likely see by whale as higher quality than a free game.
Both versions
add extra ways of paying for the game patreon/dlcs/costumes.
This is only my opinion this is there game and they can do anything they want to do with it.
Pretty good game. Short and horrifying, you out done yourself, and developing of the man know as specter 8, by not saying #@$% when he sees a zombie that shows that he isn't scarred anymore of the scps then he was before, ability of rolling that shows that he trained when we last saw him and the saluting of the medic and the soldier, showing that he either got promoted to the rank of general or simmerer, or highly respected man for his merit. I like to see some more horrifying adventures with specter 8. I would like that you make it a litter bit more bigger game than moving left to right, throw this, shot that, do a barrel roll, but I know I am asking to much from a indie dev. But still good luck at your adventure as a game developer.