i did saw the official walktrough since i am since around 12 hours your patreon the issue is still that i dont know what happens when i have high affinity and low trust or high trust and low affinity
also in the walktrough should be maybe a sort of which stats like science etc are important for which character
or the way how control works at first i was like low control = bad since it appeared that way but later down the line having low control was at least in 1 decision good
and last if you want to make it hard for others to play around with the script maybe make for patreons a sort of cheat decision which gives a good chunk of skills and maybe affinity/trust
Thank you very much for your patronage! :)
And yeah, making a new walkthrough has been on my radar for quite a long time actually (you could actually read a few mentions in my older patreon posts about it as well), but so far I've yet to figure out a good way to implement both walkthrough and cheats in the game. As for what happens in different combinations of trust/affinity, depends on the situation and character. Some characters care a lot about trust, some about affinity, some about neither and some about both. It also depends on the situation.
There are no rules about which stats are important either. Balancing has so far been a low priority, and will probably stay that way for a while still, but some skills have limited usage, while others will have more broader one, depending on the situation.
Yeah, I'll add a cheat that adds tons of stats to the character and affinity/trust points to all characters. I thought about how to implement it before, but now that I've read your reply I had an idea of how to do it simply and properly.