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Big dick neo geo shmup energy. I made two waves  on arcade and one-and-a-half on Storm Vulcan difficulty, but I'm also not really that good at shmups in general, so I feel difficulty is balanced pretty well.

I also tried starting level 2, it didn't crash for me but it also didn't start, so I assumed it was just a placeholder, or was it supposed to start?

Like mentioned below, the visuals are great, backgrounds, enemy designs and of course the WARNING KILLER MACHINE IS COMING text (the most essential part). I also liked how "readable" everything was, like I never felt I lost sight of the bullets or anything cheap like bullets being too similar to the background/ships etc. Like I feel that's often the detriment of bad shmups, the unreadable clutter, but that wasn't the case here, so great job on the design!

thanks for the feedback!

The level selection is just a placeholder for now, the second level starts after wave14 actually.

The difficulty selection is just the rate of rank gain (bullets get faster/some patterns have additional bullets/you get more score) with Storm Vulcan difficulty locking everything at max.