Great fun, thanks. The wind direction element is really nice - and gives an extra dimension. I felt like there could have been more clouds coming in from the width of the screen, as I ran out of clouds (or perhaps that was the idea!!) I also really like how the water falls from the full cloud that you are pressing, rather than just where the mouse is. Graphics are also really well done.
(and finally, from a personal perspective, I enjoyed the fact that the simulation looks like the same approach as I used for a school project back in the day - that was on an Amiga 500 - perhaps in AMOS I think - so it ran pretty slowly. Plenty more CPU power today!!)
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Thx :D. No, that was not the idea xD... it works quite well in some cases (of wind direction and wind direction change), but in some others I really have to give it a second look. It's just that this kind of particle simulation took me so long to get it done efficiently (without iterating through all pixels each iteration) that unfortunately there just wasn't enough time for some other things such as cloud spawning, sounds etc.
Yes the cpu power has a really high impact. In fact I'm glad it runs with 60 fps in the browser, as it runs with around 8000 FPS on my desktop pc but only with around 400 FPS on my laptop, so I was afraid it would be unplayable in the browser ^^