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(2 edits)

After further thought, I decided to go ahead and enable Nvidia Reflex for lower spec users, fixed the texture streaming pool, fixed the character orientation issue, and remapped Jump to A Press as B Press was causing Lock On Target UX issues, I'll push a new build later on today, again thank you for the feedback!

The design itself is going to undergo a large revamp over the next month, levels will be created to scale, with finer detail, and I'll properly bake down all the materials overtime as final models roll in for production.