This is one of my favorites of ones I've tried so far. It looks and plays well with what mechanics you have implemented. Maybe instead only being able to use the bucket you could just use the sink directly?
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I appreciate your comment and feedback.
Wouldn't be a problem to implement, I just have the feeling it could end up not mattering much with the current game balance . It could shift the strategy to first focus the wall in front of the sink and maybe something else, which is interesting, but would need some planning.