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Valve is the only one doing this: from the smallest indie market to bigger AAA driven one. Your assumption that the market value is baseless.

The account limitations came after many other choices that Valve took to reach the point they are: it would be foolish to underestimate their cunning.

Priority for any market is to increase the perceived value amongst customers: you can't just roll around and hope for the best. "Only rich can do x" is the safest route to be kept in your place.

What hurt developer is when customers don't open their wallet at all: fast food chains earn lot more than fine restaurant because people open their wallet a lot more (for small amount) compared to expensive restaurant.

You don't need to become a fastfood of gaming, but you need to understand the process of what move money: people will and perception.

the $5 has to be from somewhere it can not be fake, any fake money made is illgeal. This is how Epic got in trouble for such thing, Valve only has that money because they are rich to do so, not much answers can be given.

cheap games like my are cheap because of the time and resorce i spent on it. other games that were build in years or even longer have to earn the money back. it is not simple thing to spent money and offer it for cheap. anytime that happens people will think the game is cheap, just how many iphones, cars, gaming computers and food are consider better because of money not because of cheap.