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(2 edits)

Oh hey again! :D What a coincidence! Thank you once again for the detailed feedback, it is quite helpful to us. And I extra appreciate you checking out the new upload(we just wanted to show our family and friends). Just as a general thing I super agree with you on a lot of these-- I think we bit off more than we could chew and ran out of time.  We just barely skated by with the core gameplay only to have a build error! I'm still glad for all the learning I did but phew--it was a busy week. 

1. Thanks! I saw a lot of horror games and wanted to do something different but I think it still became a bit of a nightmare for the introvert haha

2. Ah that is something I will need to consider for next time

3. We tried to learn a bit better from last time! But this could definitely use a bit more polish.

4. We were also having some issues with looking around and getting some lag or stuttering. I think we have to learn how the Unity profiler works and/or move to Windows download if we make bigger games. Learning to optimize is definitely on our list!

5. Luckily Unity/the assets made the arrow keys work by default lol

6. I have to admit I'm not sure what sinusodal means in relation to music but I wish I had more time to work on the background music, I definitely just threw a crowd soundtrack in there haha. But it sounds like a more lively party than the somewhat sparse party in the game.

7. Yeah this was because of the race condition that broke the entire build T_T

8. I didn't even notice! That's the 2nd time one of the free assets has had hidden stuff like that in there. Had the same problem in GMTK :(

9. Good point 

10. I'll see if I can reproduce this

11. The player character script was already built in, so I can't take credit for that one but I'm glad it's better this time.

12. Now that you mention it I can see how that's unclear. For the record, the battery ticks down over time as you're at the party. You can end up taking additional damage if you fail to dodge the Extroverts and end up in a Conversation Battle. (Admittedly this needed more balancing than I had time for)

13. I really do! This one took a good bit longer(6hrs) than last time (2hrs) though. But I learned last time gameplay should come before level design. Learned a lot of hard lessons this time around and they ate up time. And even though 6hrs is quite a while I felt like I was really racing to build it.

14. Most of the human character assets on the Unity store that are free are anime! I was actually hoping for something a bit more plain for clarity sake haha. I need to practice Blender more! Sort of to your note about cel shading I was hoping to do something more in line with that but haven't learned how to yet.

15. I'll check into this but Unity seems to have a lot of issues with web builds hmm

16. Yeah, part of the build bug unfortunately

17. Correct.

-- fixed version

1. Oh good eye. I definitely spent too long on level design and didn't come back for the little details.

2. Hmm that is odd considering the small changes we made to fix it but I shall look into it

3. I can't take credit again, that is built into the anime lady!

4. I agree, redseiko did great with making the rhythm game. He has played a lot of DDR haha

5. I tried to add a sound cue but I think it gets drowned in the background sound. I need to learn how to balance all that in unity better for sure

6. You can move but your position doesn't change basically (it's just the walking animation). But yes, the social battery timer does keep ticking while in battle. (Just didn't have time to balance T_T)

7. I think it probably just needs to be a good bit slower, I did notice it's a bit too punishing as it is.

8. Ah I did not realize they would be so hard to see! The camera probably should have panned to them for a short cutscene or something like that.

9. I think ideally it'd be a game you didn't have to repeat to beat but we just didn't get it there in time. It definitely feels clunky even on QWERTY 

Will definitely put more time into gameplay cues and readability next time!
Thanks for playing our game!