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Seconded on having separate attack and struggle keys, if not for the reason stated (since struggling no longer resets the meter if you stop for a while), then just so you can choose to play the game halfway or fully tied up for your own sense of fun.

(+1)

I really wanna keep the two actions mapped to the same key. It kinda fits with the gamepad/PS1 controller motif really well. I'll try to fix in a different way. If that doesn't work either, then I'll do as you guys suggest. ;)