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Really enjoyed this! Some things of note:
First and foremost, clicking on "audio" in the options menu crashes.

I like Conney's new moves, especially the aerial attack. It feels real nice to get that extra height and bounce off things. Her ground attack has a few things I'd like to see changed: either change struggling and the attack to be a different key or change Conney's attack when she's standing still. Accidentally mashing one too many times when trying to escape and somersaulting off a platform is very likely to happen. I also noticed that after the attack finishes Conney loses all her momentum and stands still for a few frames. I'd recommend removing those ending frames so that using the attack while moving flows smoothly. All in all, another great demo that I'm super excited to see where it goes!

Seconded on having separate attack and struggle keys, if not for the reason stated (since struggling no longer resets the meter if you stop for a while), then just so you can choose to play the game halfway or fully tied up for your own sense of fun.

(+1)

I really wanna keep the two actions mapped to the same key. It kinda fits with the gamepad/PS1 controller motif really well. I'll try to fix in a different way. If that doesn't work either, then I'll do as you guys suggest. ;)

  • The audio crashing shouldn't be happening. I'll have to investigate.
  • Glad you like Conney's new moves.
  • The accidental somersaulting after getting free from struggling does sound like a serious gameplay problem (or the game dev being a douche :D ). I'll try something to fix it in the next demo.
  • I could remove the stomp freeze frames entirely. I'm just worried people will abuse the attack making Conney invulnerable. Perhaps a stamina system would work better?
  • I only hope I can top this with a better demo next time :D