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(1 edit)

i had did that quest, except i didn't went to the cemetary after. Just did, and well done! I like the fact that Mathilda also have a line there (considering it could be Seen before having her). Would be fun if going back to the pawn shop would end in Geneva poorly trying to apologize. xD

 To be honest though, I went to the cemetary once on arriving the city, and since there was nothing, i just supposed the story would bring me there at some point, if it wasn't for you telling me I could have completely missed that. Maybe you should add something in the pawn shop lady dialogue to hint the player to go to the cemetary after giving the Sword back.

On another note, after farming to buy everything i wanted before going to the outpost to show the captain letter, my characters were around lvl 18-19. Mathilda is lvl 10 when we free her from the prison, so you might want to find a way for her to be automatically adjusted to the average party level (if vxace have something for it)

(Edit a few hours later)

Also noted 2 gamebreaking bugs. If you go back to the prologue worldmap, you can't return in the main area worldmap, stuck in the fortress after the bridge where you met klari.

When you arrive on top of the temple from the feral beast's waystone, there's a small scene where you get lectured about not being on the temple roof. You forgot to bring back player control after the dialogue and therefore no key work, can't move or bring menu.

There may be. Honestly I'm still pretty new to RPG maker so there's still a lot I need to learn. And yeah getting Matilda to have distinct dialogue in that scene if you view it after getting her was me realizing a week before uploading the game that the original scene wouldn't make sense if she was in the party. I'll probably come back and fix a few things in this part but for now most of my effort is going into part 2.

Sure, I don't want to break your workflow, I just note them to you because they softlock the player, so they'll be priorities when you will debug. Just note them somewhere until then ๐Ÿ˜‹

A third one. Again in the temple quarter, when lectured about Voel, after the blue haired girl comes in the scene, no more dialogue and no controls either.

Then again, i'm not blaming or mocking, on the contrary. A few years ago, I tried myslef in rpgmaker (mv) and I know how easy it is to feel lost or forget a single \n or player.control=1 or stuff like that when building events.  Don't feel pressured, work at your pace. ๐Ÿ‘ I'll beta test ๐Ÿ˜‹

(3 edits)

Honestly i'm glad to get feedback. Like I said if there's really a bug that softlocks you in a place I wanna know so I can fix it lol.  I just appreciate people playing it.

I finished part 1, I think I saw everything. If you want an exhaustive list of glitches (there's not that much tbh, and major gamebreaking bugs are already reported), just let me know and I'll work on it. I also have a few suggestions but I'll keep them for myslef until you reach the polishing phase.

I particularly liked what happened when you trust her ๐Ÿ‘ it's a nice idea, and it's cool you ask the player to save beforehand. Really curious to know what happens next and I hope to learn about Klari's background like you did for Geneva's. Also,  if someone asks you, your game works on Joiplay (Android app to play rpgmaker games), just so you know. I wish you all you need to keep working on it ๐Ÿ™‚

Oh?
No, I didn't trust her at all.
I guess I will have to go back now just to see what happens.

Oh, dear. Lol

๐Ÿ˜œ