There may be. Honestly I'm still pretty new to RPG maker so there's still a lot I need to learn. And yeah getting Matilda to have distinct dialogue in that scene if you view it after getting her was me realizing a week before uploading the game that the original scene wouldn't make sense if she was in the party. I'll probably come back and fix a few things in this part but for now most of my effort is going into part 2.
Viewing post in Tales from Servinia : Trust comments
Sure, I don't want to break your workflow, I just note them to you because they softlock the player, so they'll be priorities when you will debug. Just note them somewhere until then ๐
A third one. Again in the temple quarter, when lectured about Voel, after the blue haired girl comes in the scene, no more dialogue and no controls either.
Then again, i'm not blaming or mocking, on the contrary. A few years ago, I tried myslef in rpgmaker (mv) and I know how easy it is to feel lost or forget a single \n or player.control=1 or stuff like that when building events. Don't feel pressured, work at your pace. ๐ I'll beta test ๐
I finished part 1, I think I saw everything. If you want an exhaustive list of glitches (there's not that much tbh, and major gamebreaking bugs are already reported), just let me know and I'll work on it. I also have a few suggestions but I'll keep them for myslef until you reach the polishing phase.
I particularly liked what happened when you trust her ๐ it's a nice idea, and it's cool you ask the player to save beforehand. Really curious to know what happens next and I hope to learn about Klari's background like you did for Geneva's. Also, if someone asks you, your game works on Joiplay (Android app to play rpgmaker games), just so you know. I wish you all you need to keep working on it ๐