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Inn Need 

by TeiRaven, Ji Tealeaf, thepumpkinsnake

Hey there TeiRaven and team, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round four of the IGMC 2022 game jam. Here's some feedback about your project.

The opening song on the train has some weird syncopation and poly rhythms, maybe it's the train ME playing on top of the BGM? Idk for sure but it's kind of driving me crazy.

I'm using a 1440p resolution and the game window is very small, unless you force a full screen with alt-enter. Adding resolution options or options to scale the window would be a bonus.

The maps are decently made, but they are a bit big, and while I understand an old lady wouldn't be running around, it does feel kind of slow. Maybe she can use her magic to move quicker (allow dashing/autorun options please).

Some of the mapping is layered incorrectly and walking next to the walls causes the head of your character to be placed behind the wall tiles. Specifically in the Tea room.

The idea of role playing as an old maid fixing up an inn may be appealing to some, but not so much for me. It feel tedious and slow-going. I do this in real life everyday, walking around cleaning up messes. It's not exactly something I would choose to spend my leisure time doing in a virtual world. 

I like the music and sound selection.

I'm sure some of the issues with this game boils down to the limitations of the engine that was used to make it and not exactly the game design itself.

All of that being said I think that you've done a good job with putting together a nice chain of events. You do see the map changing as you fix things and find tools to progress through obstacles. You've made a nice atmosphere and I'm sure many people will enjoy this experience.

Good job on putting together a project for the IGMC 2022 it's a nice one to have in your portfolio for sure. Keep up the good work and I look forward to your next release.  

-Drifty

Thank you for your feedback, Drifty! You've certainly given us a lot to strive for in Build B.

Since exploration was one of the things we hoped players would focus on, the grand scale of the hotel was intentional--and increased movement speed was a quest reward, I'm sorry that you didn't reach it!

I'm sorry to hear that the premise wasn't to your tastes, but I suppose you can't ever please everyone! Thanks for giving our game a fair shake!