I really enjoyed this—the sharp descriptive writing of both place and characters, the focus on the text yet with visuals (maps are so powerful to storytelling experiences and give a sense of agency). The quests. The money system. All of it. My one lingering question is what might have happened if I lied more about about how much things cost. I'm not sure how much the consequences of lying play into the story/game design but I am intrigued. (I played it pretty honest.) If it is important, then I would have like to been forced into a situation where I needed to lie/inflate to get something and then experience the knock-on effect/consequence of that lying because that moral dilemma added another layer of compelling to the story for me. Great job on this!
Viewing post in All the Tea in China jam comments
Thank you, glad you enjoyed it!
*** Spoiler alert ***
If you lie about the cost of things you can afford to get the things your wife asks for, I think if the story continued it'd make sense for there to be a long term consequence. However, there's a couple places you can cut corners for some short term consequences in this part.