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(1 edit) (+1)

I really enjoyed this—the sharp descriptive writing of both place and characters, the focus on the text yet with visuals (maps are so powerful to storytelling experiences and give a sense of agency). The quests. The money system. All of it. My one lingering question is what might have happened if I lied more about about how much things cost. I'm not sure how much the consequences of lying play into the story/game design but I am intrigued. (I played it pretty honest.) If it is important, then I would have like to been forced into a situation where I needed to lie/inflate to get something and then experience the knock-on effect/consequence of that lying because that moral dilemma added another layer of compelling to the story for me. Great job on this!

(+1)

Thank you, glad you enjoyed it!

*** Spoiler alert ***

If you lie about the cost of things you can afford to get the things your wife asks for, I think if the story continued it'd make sense for there to be a long term consequence. However, there's a couple places you can cut corners for some short term consequences in this part.

Yes, me too, I played it honest the first time, but curious as I was, I started inflating the prices... I wanted to see whether William would call my bluff...