(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
- I like how you took the time to explain the background for the creation of your game on the game page. :) (I tend to do the same.) By the way, is ‘PLY-3’ a random name or does it have some secret meaning?
- Ah, an instructions screen! I did the same for several games too. XD I think it is better to make things clear when having little time in a game jam, although the harder art of (implicit?) in-game tutorial and cues can also solve this. (Now, I tend to merely put the controls on the game page once and for all! X) For time reasons.)
- I love the whose dramatisation, including the typewriter effect, the 199X (reminds me of Mega Man 2), and so on. :) You really captured the spirit of the like of Evangelion.
- Maybe allowing the player to skip would be a good idea. I see doegee suggested speeding up, which is along the same lines.
- We thought partly of the same constraint-related gameplay concept. X) Although not entirely.
- You could add some very small ‘animation’ effect to the player character by adding feet. ;) (I know I did add simple rotating caterpillar tracks to my robot(s) from Entropy Block and I was happy with it.)
- Managed to beat the game without losing a life, by being systematic; the difficulty depends on people, I think it is reasonable, and could get harder with less bombs. The reloading mechanic is a great idea.
- Trying to see what happens when an enemy reaches the centre. Ah, nice shaky effect. :) And sober bad ending!
I like the game, it clearly feels it could be easily extended — as your answer to pello shows. I had a good time, both playing and immersing myself in the ambience and story! :)
(By the way, just putting here that my game is pending until I get the submission form.)
PS: just thought about it as an afterthought: some sounds would definitely help better understanding the action; especially, reloading, and hitting an enemy.