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Hey, it was my first time playing your game. I tested on linux.

Right of the bat I am going to say I wish the game was turned based, but I see you are trying to make something different.

Your tutorial was good, except I didn't always know where I needed to be looking.

The "scrap" was confusing at first. I think "scrap" in deckbuilding games is something that would be bad for you, not good. Something like "useless cards that keep cluttering your deck".

Even with the game being real time, I think it would be much easier if you were able to use mouse to play cards., while still moving with keyboard.

I found the game very hard, so I am definitely not the target audience, but I kept trying. I wanted to get to the first boss without dying, but it always ended in failure for me.

After about 10 runs, I decided to use your demo option, and kept on going. I got to the first boss after 2 deaths, and surprisingly I found the boss to be much easier than the rest of the game (I think I was only hit once).

I am all for hard games, and yours kept me trying, so I can see how people who are into the genre are going to really learn all the combos, and strategies for dealing with different enemy types.

Thanks for playing!

I agree that one of the major things I need to work on is balancing, which is why I'm trying to get more and more people playing the game. Since I know the game like the palm of my hand it's very easy to breeze through it but I know that isn't the case for others, so your feedback is really valuable. And yeah I think the boss is too easy/the enemies before it are too hard.

For the final version of the game before you start you'll pick your character, and at that moment it'll very briefly explain that characters mechanic, so hopefully that should help remove some of the confusion around scrap.

As for the controls, I admit I have in mind that players will play with a controller, where you can swap between cards with the shoulder buttons much more easily than on keyboard. I hadn't thought to use the mouse at all, but that is an interesting idea for sure.