Thanks! Yeah, this was from a 30 day game jam in which I focused a lot of my time on trying to make certain that the art was finished at the expense of everything else, leaving a lot of the design rushed. I was conceptualizing it as an Ace Attorney-like where evidence can be handled more like rpg items in combat, but I was so tired by the end of it I just sort of slapped it together as best I could. Still, I'm glad the visual elements hold up well!