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I liked the cinematics, but felt there was a lot to take in right from the get go. Hand holding doesn't always have to be a bad thing, and maybe a tutorial trial could help teach the player the ropes of this unorthodox fighting game.

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Thanks! Yeah, this was from a 30 day game jam in which I focused a lot of my time on trying to make certain that the art was finished at the expense of everything else, leaving a lot of the design rushed. I was conceptualizing it as an Ace Attorney-like where evidence can be handled more like rpg items in combat, but I was so tired by the end of it I just sort of slapped it together as best I could. Still, I'm glad the visual elements hold up well!