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作为一个“steam”库里拥有一堆游戏的玩家

就目前来说,我认为游戏内容还无法匹配它的价格

所以我还是期待更多的内容,因此我也打算提出几点

1.可以配置一些具有特色的真正意义上的“敌人”。例如巡逻的“无人机”,一旦发现正在抓捕女孩的行为,无人机会直接攻击触手,解救女孩,同时让柜子里的触手死亡。更加强力的敌人(无人机)可以使整排柜子的触手死亡。

2.增设“楼层”的概念,同时增加柜子的数量。随着关卡的进行,玩家可以同时观察到更多的楼层,但玩家在同一时间里只能观察到一个楼层。这就意味着存在敌人的时候,操作的难度会增加

3.增设“地图”的概念。目前只有走道这个地图让我感觉到十分单调,我认为可以增加“卫生间”,“操场”,“小森林”,“楼顶”等地图。同时抓捕女孩的动作也会随之场景变化。例如在“森林”里抓捕女孩时,会变成直接把女孩抓到灌木丛的后面(要是能看到女孩的内裤就更好了,哈哈哈)。

4.增加更多的触手形态。目前只有四种形态让我觉得比较单调,结合“敌人”的存在,我觉得我们可以设置一些更加具备攻击性的形态。嗯……比如“pvz”?

5.增加高难度模式——体力限制。在这个模式下,触手将拥有额外的“体力数值”,随着时间经过,如果不能够持续抓捕女孩,那么触手的体力将一直下降,当数值为0时,将强制“game over”。如果遭到了敌人的攻击,也会导致体力下降。

目前能想到的建议就只有这些了。顺便问一下那个“绿色的触手”要怎么使用呢?每当我想使用的时候,它就提示我失败。

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As a player with a bunch of games in the "steam" Library

At present, I don't think the game content can match its price

So I still look forward to more content, so I also intend to make a few points

1. Some real "enemies" with characteristics can be configured. For example, once the patrolling "UAV" finds that it is catching a girl, no one has the opportunity to directly attack the tentacles, rescue the girl, and kill the tentacles in the cabinet. A more powerful enemy (drone) can kill the tentacles of the whole row of cabinets.

2. Add the concept of "floor" and increase the number of cabinets. With the progress of the level, players can observe more floors at the same time, but players can only observe one floor at the same time. This means that when there are enemies, the difficulty of operation will increase

3. Add the concept of "map". At present, only the corridor map makes me feel very monotonous. I think that maps such as "toilet", "playground", "small forest" and "roof" can be added. At the same time, the action of capturing the girl will also change with the scene. For example, when catching a girl in the "forest", it will become directly catching the girl behind the bushes (it would be better if you could see the girl's underwear, hahaha).

4. Add more tentacle shapes. At present, there are only four forms that make me feel monotonous. Combined with the existence of the "enemy", I think we can set up some more aggressive forms. Um... Like "PVZ"?

5. Add high difficulty mode - physical limit. In this mode, the tentacle will have an additional "physical strength value". As time passes, if the girl cannot be captured continuously, the physical strength of the tentacle will always decline. When the value is 0, it will be forced to "game over". If you are attacked by the enemy, your physical strength will also decrease.

That's all I can think of at present. By the way, how to use the "green tentacle"? Whenever I want to use it, it prompts me to fail.