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jingzixu

11
Posts
2
Following
A member registered Sep 10, 2022

Recent community posts

大哥,你不知道一款游戏外语化是要成本的吗?有多少游戏有能力外语化的,别看现在好像游戏圈子百花齐放,实际上你看到很多大作或者什么都只是被推到了你眼前,没被推的都不知道死在哪个角落了,跟创业一个样,你没看到的都死了

God, don't you know Dlsite? Their website has three languages now because of too many visits

好吧,毕竟我对你们国家那边的情况并不熟悉

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Well, after all, I'm not familiar with the situation in your country

老哥,你理解错我的意思了。我是指saito的行为。

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Bro, you misunderstood me. I mean, saito's behavior

这听起来挺合理。期待这部游戏的最终版本。顺便问一下,我们是否有官方攻略呢?因为国家法律相关问题,我们有很多限制。这导致我只知道日本的“Dlsite”网站和你们的“itch.io”网站。

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That sounds reasonable. Look forward to the final version of the game. By the way, do we have an official strategy(walkthrough)? We have many restrictions because of national laws. This leads me to only know the "Dlsite" website in Japan and your "itch.io" website.

首先,我还是更加容易接受这种美术风格,可能是因为我是个亚洲人。

1.我还需要多久才能撕烂Akira的嘴巴?

2.我不喜欢那头肥猪,从“wifi”这点来看,显然这是现代。为什么它能威胁我,但我却不能通过网络让它“社会性死亡”?要是在中国,我们甚至可以通过网络让它不能正常生活直到自杀。剧情的发展让我感到奇怪。Saito明明使用过录音的方式对付过Noriko,为什么这时候却忘记用录音对付肥猪?

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First of all, it is easier for me to accept this art style, perhaps because I am an Asian.

1. How long will it take me to tear Akira's mouth?

2. I don't like that fat pig. From the point of "wifi", it is obviously modern. Why can it threaten me, but I can't let it "die socially" through the network? If we were in China, we could even make it unable to live a normal life through the Internet until it committed suicide. The development of the plot surprised me. Saito clearly used the recording method to deal with Noriko, why did he forget to use the recording method to deal with the fat pig at this time?

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显然它只是刚刚起步的游戏对吗?既然这样的话,就无法给出任何实质性的建议了。不过我会关注后续的。

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Obviously, it's just a beginning game, right? In this case, no substantive suggestions can be given. But I will pay attention to the follow-up.

哇,虽然我见过类似“Scarlet Law”的设定,但它实际上依然是非常少见的题材。我很期待作者打磨到最后的成品。说实话,除了和女孩们的日常生活,做些XX的事情,我更期待看到男主角是否能够改变这个“Scarlet Law”,期待着是否会有更大的舞台。比如与大城市里的强大敌人们的对抗情节,又或者男主角成为最大的boss的情节。如果最后的故事能够让人感到跌宕起伏,我肯定会给出高分的。顺便问一下,如果现在就购买(赞助)游戏的话,后续的更新我是否需要支付额外费用呢(哈哈哈哈)。

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Wow, although I have seen settings like "Scarlett law", it is still a very rare theme. I am looking forward to the final product polished by the author. To be honest, in addition to doing XX things with the girls in their daily life, I am more looking forward to seeing whether the male lead can change the "Scarlett law" and whether there will be a larger stage. For example, the plot of confrontation with powerful enemies in big cities, or the plot of the hero becoming the biggest boss. If the final story can make people feel ups and downs, I will definitely give high marks. By the way, if I buy (sponsor) the game now, do I need to pay extra for subsequent updates (hahahaha).

这么多的文件,请问哪个是最完整的呢?是17美元的版本吗?

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有这么多文件,哪一个最完整?是17美元的版本吗?

请问下,我现在进行到了“Deeper into the tunnels”——“Find a way passt the electronical lock”的这个环节,请问我要怎么继续进行游戏呢?我把整个研究所都逛了好几遍,可依然不知道如何继续下去,现在我卡在这里了

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Excuse me, I have now reached the stage of "deep into the tunnels" - "find a way to pass the electronic lock". How do I continue the game? I have visited the whole institute several times, but I still don't know how to continue. Now I'm stuck here

作为一个“steam”库里拥有一堆游戏的玩家

就目前来说,我认为游戏内容还无法匹配它的价格

所以我还是期待更多的内容,因此我也打算提出几点

1.可以配置一些具有特色的真正意义上的“敌人”。例如巡逻的“无人机”,一旦发现正在抓捕女孩的行为,无人机会直接攻击触手,解救女孩,同时让柜子里的触手死亡。更加强力的敌人(无人机)可以使整排柜子的触手死亡。

2.增设“楼层”的概念,同时增加柜子的数量。随着关卡的进行,玩家可以同时观察到更多的楼层,但玩家在同一时间里只能观察到一个楼层。这就意味着存在敌人的时候,操作的难度会增加

3.增设“地图”的概念。目前只有走道这个地图让我感觉到十分单调,我认为可以增加“卫生间”,“操场”,“小森林”,“楼顶”等地图。同时抓捕女孩的动作也会随之场景变化。例如在“森林”里抓捕女孩时,会变成直接把女孩抓到灌木丛的后面(要是能看到女孩的内裤就更好了,哈哈哈)。

4.增加更多的触手形态。目前只有四种形态让我觉得比较单调,结合“敌人”的存在,我觉得我们可以设置一些更加具备攻击性的形态。嗯……比如“pvz”?

5.增加高难度模式——体力限制。在这个模式下,触手将拥有额外的“体力数值”,随着时间经过,如果不能够持续抓捕女孩,那么触手的体力将一直下降,当数值为0时,将强制“game over”。如果遭到了敌人的攻击,也会导致体力下降。

目前能想到的建议就只有这些了。顺便问一下那个“绿色的触手”要怎么使用呢?每当我想使用的时候,它就提示我失败。

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As a player with a bunch of games in the "steam" Library

At present, I don't think the game content can match its price

So I still look forward to more content, so I also intend to make a few points

1. Some real "enemies" with characteristics can be configured. For example, once the patrolling "UAV" finds that it is catching a girl, no one has the opportunity to directly attack the tentacles, rescue the girl, and kill the tentacles in the cabinet. A more powerful enemy (drone) can kill the tentacles of the whole row of cabinets.

2. Add the concept of "floor" and increase the number of cabinets. With the progress of the level, players can observe more floors at the same time, but players can only observe one floor at the same time. This means that when there are enemies, the difficulty of operation will increase

3. Add the concept of "map". At present, only the corridor map makes me feel very monotonous. I think that maps such as "toilet", "playground", "small forest" and "roof" can be added. At the same time, the action of capturing the girl will also change with the scene. For example, when catching a girl in the "forest", it will become directly catching the girl behind the bushes (it would be better if you could see the girl's underwear, hahaha).

4. Add more tentacle shapes. At present, there are only four forms that make me feel monotonous. Combined with the existence of the "enemy", I think we can set up some more aggressive forms. Um... Like "PVZ"?

5. Add high difficulty mode - physical limit. In this mode, the tentacle will have an additional "physical strength value". As time passes, if the girl cannot be captured continuously, the physical strength of the tentacle will always decline. When the value is 0, it will be forced to "game over". If you are attacked by the enemy, your physical strength will also decrease.

That's all I can think of at present. By the way, how to use the "green tentacle"? Whenever I want to use it, it prompts me to fail.