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Hey, thanks for your help! It worked and gave me a way to do other stuff like ammo, life tracking, reloading, etc. I really appreciate your help.

Although, If you don’t mind, I have been now stuck to another bug. You see that while using instantiate for patrol enemies, only one of them follows the player. The other enemies just move around until the enemy which is following the player is destroyed. Is there a way to go around this hustle?

How did you implement this?