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Hey there Alice Gristle, I got your game for judging so here are some of my thoughts. The art, music, and story intro told me all I needed to know about this game: it was gonna be tough so I best save often. And save often I did, which was good because I saw the game over screen over, and over, and over. RNG is rarely my friend, and this game definitely reminded me of that fact. But because battles were so short, I didn't mind having to retry them repeatedly. I do wish you had found a way to send me back to the save menu right away when I got a game over instead of back to the title screen though. While the title screen was pretty, it was tiring seeing it so often.

Combat was great, having to do something like sob or nag to make it easier to hit the demons was a good choice. Though I wasn't positive which option to use on each demon, since for the most part it seemed like they responded the same no matter what they looked like.

The writing was good, and I was looking forward to the yells about me making flowers all over the place. I actually ended up fighting more battles than I originally planned just so I could plant more flowers. I'm not sure if there was a real reward to doing that or not though, since I had to stop and finish the game in the time limit.

Overall, great job creating a unique experience. The RNG killed some of my enthusiasm, but if you adjusted it or made jumping back into the game easier then I think this game would be amazing.

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Yay! <3 Thanks a ton for the feedback, sweetheart!