I could feel a love of world building in here.
I spent most of the play disoriented before I realized most of the meat was in looking in the mirror and realizing most of the "move-forward" was in that option.
The pamphlet was a very cool and unexpected moment, and I did have a strong sensation of looking into some kind of unknowable world.
I found it difficult to connect as a player with the lore (though I suppose this is less a game and more a "book", as it were,) though I got a strong sense of consistency within it - this looked like it was a lot of fun to write.