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I cannot wait to see how this game is going to develop. So far it's a SOLID game.personally i would prefer a more "show don't tell" presantation(there were moments where the dialogs felt way too long) but it was still very much capable of keeping interested through it's entire lengh.

Thank you for your kind words! I try to put the lore and world-building dialogue behind optional menu's but sometimes I might miss some.
Could you tell me if you remember any specific dialogues that you noticed were too long?

There are dialogues that come to mind the one where the protagonist is speaking to Zoey after drinking blood for the first time(not the part where your can ask questions but after), and the one after you deliver the the Psycho vamp to Carver where Zoey is mad at the protagonist.

Thank you for replying to my comment. I  hope my perspective is able to help. Best of luck.