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(2 edits) (+1)

Love it! It is very addicting. There are some criticisms I have though.

  1. Make it so you cant have a starter room be entirely locked off. That's way too common.
  2. Some way to know if a nearby room is a hellvent and make it so starting rooms cant be hellvent rooms. Instantly dying through no fault of your own except for the fact you haven't obtained an item that has a fairly likely chance to not even appear in your run.
  3. Nerf the dusk troll. Why can it do all of these things? 1.Duplicate more of themselves. 2.Crit you and instantly kill you no matter what amount of health you have. 3. Follow you to other rooms. 4. Deal naturally high levels of damage. Please remove 2 of these things. Having all of them seems a bit much.
  4. Why does the arch cultist always insta kill? Is that intended? Ive never survived an attack and it has never listed damage. I also have the feeling its not even the final boss.
  5. Add a chance to actually find items when searching a room i'm pretty sure all it ever does is spawn monsters, traps and secret doors. It feels like the only reason to search is when you need a secret door or want to kill monsters to level up.
  6. Make it so wickheads don't get an auto attack if you spawn in a room with them.
  7. Give us info on what all the afflictions do its not listed anywhere I can find. I know what nudist and illiterate do but not anything else.
  8. There is a glitch where if you pick up a grappling hook after already having one (Now owning two) and then drop one of them it then makes the game act like you don't have one at all.

Also I have a question is the backup mandate meant to always say "documents sealed by that great and dismal deity guaranteeing passage on the wings of the great Two- Headed Basilisk. Passage from the Dying World to the Undying Hereafter. Seems to be a copy of the one you were already holding. Can never have to many I suppose!" even when you only have ever had one. Is this a glitch or is it meant to be a function-less item?

(2 edits)

thanks for this detailed comment. Almost all the questions you have are answered by reading the source material for this game which is linked in the game description. Since you put effort in writing this up ill give a quick reason for each point you’ve listed but just as a pre amble it mostly boils down to “because thats the way its works in BASILISK!”.

1. everything is randomly generated so this will always be an issue. I agree that there is a pretty high chance of this occurring but remember you have essentially 5 lives and its very quick to roll a new dungeon if you feel its unfair. I could fix this but won’t since it’s not worried about in the source text
2. Almost same as above. It’s part of the brutal nature of RNG. if my maths are right, there is 2.5% of hellvent occurring in any room which seems fine. If its a huge problem it can be combatted by leveling up AGI and getting luckier on rolls.
3. Firstly dusk troulls are tough monsters so they are supposed to be, well, tough. i. This is the unique feature of the monster ii. They cannot instantly crit anymore than any other creature. This can be alleviated by getting more STR or PRE depending on the weapon you are using. iii. All monster have a chance of following you. You can increase evasion by leveling up AGI iv. Its damage die is d6 which is actually mid tier damage.

With all that being said my tip for the troull is just try to run away or kill it before it spawns a friend. Running away is always the better option, alternatively use an item that deals damage without invoking a response (ie. bombs/ poison)
4. The arch cultist does not always insta kill. Every time he hits you have to pass a TOU test or die. He is essentially the last fight in the game and is punishingly so. Again try to use attacks that dont provoke responses before engaging in normal combat or level up TOU to have better luck on saves. He is not the final boss but is the final “fight”
5. You are 100% correct and thats how the rules are in the source text.
6. Just like traps, wick heads may or may not get a sneak attack on you depending on PRE check. Level up PRE if you want to have a better chance against them!
7. Cruel cannot keep pets and pariah prevents any trading with merchants.
8. This is actually a glitch. Good find, ill fix it next time im at my computer which may be a few weeks unfortunately.

Backup mandates are for the final encounter in the game. The encounter is RNG heavy and the backup item is meant to help with that. From the source text each character starts the dungeon with a mandate and it is not listed as equipment which i agree can be confusing.

In summary this was a quick project that i coded basically following BASILISK! Rules verbatim and under the assumption that you either read that text if you want to understand the systems or figure them out by playing the game and failing a lot which is kind of the old school way of doing things which is the vibe both the source text and this game are going for. It seems like you actually did a pretty good job figuring out what is happening behind the scenes all by yourself but im sorry to hear that it was more frustrating than enjoyable. Hopefully the new info helps out a lot and you can give it another go and meet the basilisk!