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(1 edit)

Thanks for the input! Others have mentioned making it a turn-based game, would this make it less confusing? Also, yes, the AI is dumb. I tried to implement the A* algorithm but I didn’t have time in the jam. The current ‘AI’ just alternated between an x and y axis bias. if it’s x it moves towards the player on the x axis and if it’s y the y axis. I would need intelligence to make Artificial Intelligence. Instead I made Artificial Idiots.