sorry bout the music :( I was having some technical issues during the jam with playing audio, so I had to do it on my phone and I really just wanted to be done ASAP. And about the boss….
Thanks for playing! I was thinking that the movement wasn’t the best during the jam, but I was thinking about removing the tile-based system rather than adding turns. Obviously I didn’t have enough time to do this, but I do think making it turn-based could be an improvement.
Also, once you learn basic input and output with html and js, it’s really not that difficult, even in a short space of time. The most difficult part is image importing, but I think I don’t use the most efficient method. Once again thanks for playing!
Sorry about the music. It isn’t my strong suit, and I was having some technical issues playing audio on my computer, so I had to use a free website on my phone.
I like the style of this game! It fits the jam's theme. Also I enjoyed the boss! In many games bosses are usually has only one attack but yours is very good.
Nice game! Overall I think it is a bit difficult to gauge what's going on since you're on twice the speed as the enemies (who felt a bit unpredictable at times), especially in the boss arena, but overall it's a solid concept!
Thanks for the input! Others have mentioned making it a turn-based game, would this make it less confusing? Also, yes, the AI is dumb. I tried to implement the A* algorithm but I didn’t have time in the jam. The current ‘AI’ just alternated between an x and y axis bias. if it’s x it moves towards the player on the x axis and if it’s y the y axis. I would need intelligence to make Artificial Intelligence. Instead I made Artificial Idiots.
Comments
i think i lost the 50 braincells from the music but it was neat!
just for the love of god HAVE SOME RESTRAINT WITH THE BOSS OH MY GOD
sorry bout the music :( I was having some technical issues during the jam with playing audio, so I had to do it on my phone and I really just wanted to be done ASAP. And about the boss….
I love it, very cute pixel art. I could not figure out how to beat the boss.
it was a bit difficult in hindsight. took me an hour to beat that level for the first time. i’m glad you liked the pixel art!
I think this would be very cool as a turn based game. Also mad respect for just using HTML+CSS+JS. Basically epic. 5/5
Thanks for playing! I was thinking that the movement wasn’t the best during the jam, but I was thinking about removing the tile-based system rather than adding turns. Obviously I didn’t have enough time to do this, but I do think making it turn-based could be an improvement. Also, once you learn basic input and output with html and js, it’s really not that difficult, even in a short space of time. The most difficult part is image importing, but I think I don’t use the most efficient method. Once again thanks for playing!
dope boss level tho
couldn't beat the boss, and it feels like its lagging, but other than that pretty cool
it’s not lagging, it’s a feature
It's not cooking, it's chemistry.
ah yes, its not a bug its a feature, nice
But in this case it’s really a feature lol. It’s pseudo turn based.
The sprites were p cute, the boss could have used matching the rest of the style a bit more.
The music however was very unpleasant ;(
It was an interesting take, with almost turn based action but in real time.
Not bad, nice work.
Sorry about the music. It isn’t my strong suit, and I was having some technical issues playing audio on my computer, so I had to use a free website on my phone.
I'll forgive you.... THIS TIME :p ;3
heh heh… that isn’t terrifying at all…
Not at all… I definitely won’t be always watching and waiting and listening… always @_@
I like the style of this game! It fits the jam's theme. Also I enjoyed the boss! In many games bosses are usually has only one attack but yours is very good.
Nice game! Overall I think it is a bit difficult to gauge what's going on since you're on twice the speed as the enemies (who felt a bit unpredictable at times), especially in the boss arena, but overall it's a solid concept!
Thanks for the input! Others have mentioned making it a turn-based game, would this make it less confusing? Also, yes, the AI is dumb. I tried to implement the A* algorithm but I didn’t have time in the jam. The current ‘AI’ just alternated between an x and y axis bias. if it’s x it moves towards the player on the x axis and if it’s y the y axis. I would need intelligence to make Artificial Intelligence. Instead I made Artificial Idiots.
Cool game!
Thanks!