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Really like the graphics of this one, although the bubble "powerup" was pretty hard to see. I feel like the level design made this game more unintuitive than it needed to be. Starting the player in a position where they can go left or right without much indication of which is correct can lead to unnecessary frustration. Especially for a first level, there should really only be one obvious solution, so people can get used to the mechanics. It also wasn't intuitive that the spike doesn't kill the player, which could have been communicated by forcing them to walk over it in a first level or something. Overall it's a pretty solid start though.