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Thanks for your review. 

Yeah... we didn't know exactly what to do and how to do it, we chose to use Godot for the first time and had to figure out how to do what we were thinking along the way.

The initial idea was that there would be several challenges the higher it was and that maybe the tower would be an exact size like in the movie. (using a subset of keyboard keys). But our inexperience with Godot and in game development in general weighed heavily and we had to simplify as much as possible, so we couldn't get a satisfactory result to keep players engaged and offer more fun.

I've seen the game GIRP and I'm trying to figure out how to make animation with the rigged bones to use with Godot and maybe try to do something similar.