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(2 edits) (+2)

Nice Game Bro! I find few places i feel uncomfortable:

1. The absorb mechanic is necessary. I needed to get really close to the potion to pick them up which risked my HP.

2.Like my demo, the game needs to give players the skill to slay monsters in an area to boost player's game feel. Right now, the first 3-4 mins is not as rewarding.

3. I personally find zooming out the camera when there were too many monsters distracting. And the browser starts to lag. I think u need to cull the monsters outside of the camera to boost the performance.

4. need some real hit VFX or screen shake when the player gets damaged.

Overall I think this game has potential man !!

Hey, thanks a lot for checking my game, and for the precious feedback!

1. Yeah, that's coming on the next update

2. I'll think of something. My initial idea was to release it also on mobile, but due to performance I don't think this is going to happen, so I have the mouse free now :P

3. I'll add that to my to-do list

4. Cool, more people already told me about not noticing when they get hit, I thought the bigger health bar at the bottom of the screen was enough, but a screen shake is much better!

I'll post the updates on my newly created Discord Channel, if you want to join here's the link https://discord.gg/JMPTpq72