Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

StrategyRules

8
Posts
11
Followers
1
Following
A member registered Aug 18, 2022 · View creator page →

Creator of

Recent community posts

thanksss!! the next update will greatly improve the card system!!

Thanks for playing !!!  Your advice is very on-point and I 'm updating them in the next version !

Im glad you actually notice the talent system. Right now i also feel it is hard for the players to understand the arrangements and rules more clearly. I will change the layout and the visual mechanics in the next version .

The energy was originally for players to unlock more abilities but it became messy with the talent system so I removed it.

Again thanks for playing and thanks for recognizing the different elements in this vs game!!

(2 edits)

Nice Game Bro! I find few places i feel uncomfortable:

1. The absorb mechanic is necessary. I needed to get really close to the potion to pick them up which risked my HP.

2.Like my demo, the game needs to give players the skill to slay monsters in an area to boost player's game feel. Right now, the first 3-4 mins is not as rewarding.

3. I personally find zooming out the camera when there were too many monsters distracting. And the browser starts to lag. I think u need to cull the monsters outside of the camera to boost the performance.

4. need some real hit VFX or screen shake when the player gets damaged.

Overall I think this game has potential man !!