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Bug Report;
audio settings arent referencing the same game object properly (or they are, but they arent being saved properly), and are set to the default values every time you load into a level. i was setting the audio level to 0 for both sounds and music in this instance.
if you arent able to reproduce the issues, make sure to wipe the save game and try to reproduce it again.

Thank you for the report!
Don't worry, I'm already aware of it and have it fixed in the current (next) version. For testing, I set the audio value to 50%, but (for some reason) forgot to remove that. So now it defaults back to 50% whenever audio options are loaded