I must say, mobile performance is amazing. Much better than what i usually find for android ports. Additionally, no bugs or any real issues have been encountered and the resume feature is quite nice to have. I wouldn't bet a run on it always working, but it's quite good beyond that.
A UserName Abound
Recent community posts
android scaling isn't correct and the aspect ratio of my phone causes the top and bottom of the screen to be cut off.
In particular, new enemies name splash screens and the combat ui are both partially cut off. A good compromise right now till proper rescaling was implimented (if that ever happens) would be to enforce 16x9 in unity somehow to force black bars on each side of the screen
Also, the skip turn button isn't working. I'm not sure if theres some piece of ui im supposed to be pressing thats getting cut off, or it's just not working, but yeah there's that too.
any info on the next release for this game? even just an update post in regards to whats happening? it was really good and i do want to see the rest of it.
also; bug report. theres no way to scroll through the gallery, and text should have a transparent button background with text on top (you could even have both the button and the text), instead of the user needing to click perfectly on the text
for some of the next updates, could we get more plants? content like that to sprinkle around the diffrent levels. even 1 or 2 new enemies would be cool to see.
also another mechanic that came time mind recently was a the ability to tame plants to make it so you got the scene, but didnt take any "damage". you'd take clothing damage tho.
for a final thing heres a bug report:
that stone grindy sound that plants make appeared in one of the levels and wouldent stop. it was extremely loud.
might be worth checking if the creature exists at any point while playing the sound on tick, and stopping it if the reference comes back as invalid, sorta as a sanity check. if this was done every 10 ticks or something so you wernt checking an overkill amount, might be worth while. you could use, int++, mod 10, and int == 0 to do this.
i would reccommend you impliment it sooner than later. youll want to reference the save game object across all your scenes (atleast, thats how i do it in unreal engine), and it may be a pain in the ass to give the object access too all the relivent data if you do it later down the line.
it shouldent be too complicated if its anything like unreal engines save system.
Bug Report;
audio settings arent referencing the same game object properly (or they are, but they arent being saved properly), and are set to the default values every time you load into a level. i was setting the audio level to 0 for both sounds and music in this instance.
if you arent able to reproduce the issues, make sure to wipe the save game and try to reproduce it again.
also i may have found a bug with movement. simply put, when i move i catch on stuff for some reason. not sure if im catching on the ground or the game is forgetting im pressing a button or something. unsure.
EDIT: Found the bug. i had my controller plugged in at the same time. keep in mind that it was a PS4 controller using steam's controller api thing to make it look like an xbox controller.