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(3 edits) (+1)

// if you have not play the game, and want to play it anytime, this comment is not recommended for you //

So.. I finished the game after an hour of gameplay, actually enjoyed it. What interest me to play it is the color palettes used. Level designs are decent, yet able to pull me to play and to know more about the story. Characters are cute and lovable!

~ Some explicit words are used in the game. Those who are into my (qatoqat's) art/content (which are rated pg-13), this game might not be suitable for you.~

The intro screen was simple and straightforward. I did not spend like more than 10 seconds looking around, immediately started playing. The walkable paths are not too distanced. Placement of objects are neat and tidy. Rarely, but sometimes, objects get in the way.

Dialogues in the game are clean and fine. I was able to read them quickly. Characters/objects that required extra walking and stopping are skipped as I expect them not to affect the gameplay. I might have missed secrets in the game by doing so, who knows.

As for character movements, not much issue! (good job!) Key controls used are common. No/not much difference/effect on the character if the left mouse button is pressed or not. So, one can just hold the LMB all the time.

RMB gives a charged fire. I found it to benefit the most when there are many enemies at once. Other cases, LMB seems to benefit more. Suggesting that the charge time for RMB is reduced or damage of RMB fire is increased (up to you).

Boss battles are unique and entertaining. I had to guess the attacks and move patterns when they appeared (well done!). Suggesting that there would be something that notify the player that the boss battle has started once a pre-battle dialogue has ended. 

Default playing mode is windowed. For some games on windows, pressing ALT+ENTER enters full screen. I played in this mode till the last boss fight since my screen's DPI is high. To defeat the last boss, I used windowed mode as it's easier to move the mouse.

Few of my thoughts, not too much ^-^

3.8/5.0 well done!

Thanks for playing and writing the feedback.

I'm happy you liked the characters!

I felt the boss title, healthbar appearing and music starting was enough to indicate the start of a boss battle, but it was also suggested to add cutscene bars to the screen so that might cover the effect you mean.

It's unlikely that I'll update Goldheart, but I'm collecting the feedback I get on Goldheart to make my next game better.

Thanks!