Thanky
Im joining a new jam soon and things are about to get on another level quality wise. been quite busy since this release, hehe
The jam had restrictions on the mature stuff, but I'm gonna keep doing mature stuff in future games
Hello!
Ive been working on a zeldalike for the past few months and am interested in joining the jam.
What i would do is take the groundwork i already have and build a new story and world out of it, seperate to the actual original project and with altered mechanics and different characters.
Would that be allowed?
I didn't want to make the game too heavy on cutscenes, and there is a logic to the madness in many cases
the cave in the desert has a mural with clues to the golden sphere's origin and danger for example, while the desert hero stuff serves Barry's character, being that hero's son
I do want to do a better job with the sequel though, and I wanna make sure to write it in a way where you dont have to have played or fully understood the first one
As for the boss in the nightmare being random and starteling, thats kinda what i went for with that section :>
thanks for the feedback and for playing :>
thank
it feels like that because it is!
it's built on Shimmerspace, one of my current projects :>
Thanks for playing and writing the feedback.
I'm happy you liked the characters!
I felt the boss title, healthbar appearing and music starting was enough to indicate the start of a boss battle, but it was also suggested to add cutscene bars to the screen so that might cover the effect you mean.
It's unlikely that I'll update Goldheart, but I'm collecting the feedback I get on Goldheart to make my next game better.
Thanks!
Hello everyone!
I recently released my very first game: Goldheart
https://j4w1.itch.io/goldheart
It's a small action adventure game with bullet-hell elements. The protagonist Skully is tasked with retrieving a golden sphere which was stolen by a greedy mage.
The gameplay is fairly simple and the story takes about 30-60 minutes to get through.
I'm thrilled to have released my first game. It's been in on/off development for about a year in which I managed to gain more experience as a developer. Since I'm still figuring out my style there may be some tone clashes, but I think it adds some charm in a twisted way.
Having completed my first proper release after 6-7 years of pursuing game developement I'm more passionate about it than ever and am already working on my next project.
Thank you for reading!