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Jawi

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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

Thanky

Im joining a new jam soon and things are about to get on another level quality wise. been quite busy since this release, hehe

The jam had restrictions on the mature stuff, but I'm gonna keep doing mature stuff in future games

sorry for not replying

the little door is opened from the other side. its where you got the dash ability

you need to make a new topic,not post in a completely unrelated one

awesome!

I actually did have an idea lying around thatd be perfect for a jam like this :>

unless something comes up Ill make sure to join!

Hello!

Ive been working on a zeldalike for the past few months and am interested in joining the jam.

What i would do is take the groundwork i already have and build a new story and world out of it, seperate to the actual original project and with altered mechanics and different characters.

Would that be allowed?

i post frequent updazes on my twitter and in my discord server if youre interested in keeping track of the development :>

your comment really made my day btw

happy you liked it :3

Im currently working on a zeldalike and another metroidvania. it'll take a while until either are anywhere near finished though

go back to the very beginning :>

Thanks :>


I was thinking about posting a devlog with a 100% guide actually

I didn't want to make the game too heavy on cutscenes, and there is a logic to the madness in many cases


the cave in the desert has a mural with clues to the golden sphere's origin and danger for example, while the desert hero stuff serves Barry's character, being that hero's son


I do want to do a better job with the sequel though, and I wanna make sure to write it in a way where you dont have to have played or fully understood the first one


As for the boss in the nightmare being random and starteling, thats kinda what i went for with that section :>

thanks for the feedback and for playing :>

thanks :>

i fixed it earlier and put out fixed builds. the issue was that the preceding boss subscribed to the players defeat event, so when that preceding boss was destroyed the event invocation caused a nullreference exception and that caused the defeat method of the player to fall apart

It was E.
The recently published fix clarifies that. Sorry.

the final boss thing wasnt by design, thats really weird, ill check that out but im not gonna do anything more with the controls, its too much to fix for a jam entry

also for the cyan basin you need an item hidden in the attic. the oracle also tells you your completion rate

just jump into water and use the directional buttons

Im not sure what you mean

thank you so much :>

music really isnt my strongsuit so its extra nice when people compliment it :]

thank
it feels like that because it is! 
it's built on Shimmerspace, one of my current projects :>

yea i wasnt gonna go through the trouble of adding full remapping for a 20 second browser game, but the full game this is built on, shimmerspace, is gonna have it probably

Happy you liked :>

thanks :>

thanks!

I just released Palewood, a short horror game I made in under 2 weeks (its built off my first game so all the groundwork was done already)

You play as Cavi, who has to rescue her younger brother from a monster-infested dying forest.



Thanks for reading!

Thanks for the feedback!

There isn't gonna be a sequel, but im keeping the feedback in mind for future games.

Happy you mostly liked the game though :>

Goldheart

Thanks for playing and writing the feedback.

I'm happy you liked the characters!

I felt the boss title, healthbar appearing and music starting was enough to indicate the start of a boss battle, but it was also suggested to add cutscene bars to the screen so that might cover the effect you mean.

It's unlikely that I'll update Goldheart, but I'm collecting the feedback I get on Goldheart to make my next game better.

Thanks!

thanks :>

I'm Jawi, I've been messing with gamedev for about 6 years now and finally released my first game about a week ago.

I work with Unity, mainly 2d for now but i hope to make 3d games in the nearish future too.

I like lizards and cute horror stuff

Goldheart


thanks! hope you enjoy

Hello everyone!

I recently released my very first game: Goldheart

https://j4w1.itch.io/goldheart

It's a small action adventure game with bullet-hell elements. The protagonist Skully is tasked with retrieving a golden sphere which was stolen by a greedy mage.


The gameplay is fairly simple and the story takes about 30-60 minutes to get through.

I'm thrilled to have released my first game. It's been in on/off development for about a year in which I managed to gain more experience as a developer. Since I'm still figuring out my style there may be some tone clashes, but I think it adds some charm in a twisted way.


Having completed my first proper release after 6-7 years of pursuing game developement I'm more passionate about it than ever and am already working on my next project.

Thank you for reading!

Thanks :>

Thanks :>