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You either break character a little, which is not the end of the world, or you encourage and teach players to recognize spooky situations and call for Fear saves themselves.

As a Warden, I prefer to use player called Fear saves. If something spooky happened to someone, and they didn’t remember to make a Fear save on their own, I would say something in character as Annie about it and then call for save.

Might be good to have some guidelines on this somewhere in there! It's not immediately clear how the Warden is intended to handle the practical side of things. Thanks for the explanation!