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doctor_violet

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A member registered Jun 20, 2022 · View creator page →

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I’m always so happy to hear about play throughs that work out for folks, sounds like you had fun 😊

The L Stat is Loyalty, which is in the Mothership PSG when describing contractors. The M Stat comes from the Advanced Rules page my with solo rules: it’s just a way to convert between squares and range bands. These rules also talk about what do with the loyalty stat (Nicky is the only one who it directly applies to at the start, you’d have to pick 5T3V3 up as a contractor for it to apply to him, which I have plans to do in some other modules).

https://www.rvgames.company/advanced-rules/solo-and-wardenless-play/maps

https://www.rvgames.company/advanced-rules/solo-and-wardenless-play/procedure

As far as health goes, it’s in my notes, and I had multiple people look at the text, and we all missed that I didn’t put the Wounds in the text 🤦

I’ll post an update with errata when I’m back home with Wounds and typos fixed.

I’ll fix the Discord invite, but the jam has completed, and there is a completed but still open Crowdfundr for the book coming out of the jam. The book is in the thick of community run editing and layout rn. We raised enough money to send Jennell’s family $4,300 at the end of the main Crowdfundr period.

It's all good!

Please submit everything you have 😊

We have editing and layout after submission, so we can make yours fit. Your map is awesome!

If you are able to submit a manuscript, we have a volunteer system for layout and project management. You can also volunteer time to help with writing and editing once we have submissions entered into our Trello page for project management. There are links and guidelines for this in the main jam information page :).

You can always submit something without the layout done. I have some wonderful volunteers lined up because we do want everyone to be able to participate without having to purchase or learn complex software that they might not have used before. Everyone should be able to be a part of this memorial.

You can go as wild as you would like! Most folks are generally using Affinity or InDesign for layout, which have steep learning curves if you’ve never used them before.

The biggest issue with something like Docs is that it doesn’t do bleed or two page spreads. If you wanted to add bleed, you would need to add 0.13” to the paper size, making it 8.63”x11.13”.

You’d then need the margins to include bleed. You would also need a separate Doc for left and right pages. For the left page, top, bottom, and left margins would need to include the bleed, making them 0.38”, and the right margin would need to subtract the bleed, making it 0.67”. For the right page, it would be the same, but the left and right margins would be swapped.

This is beautiful! This is right on track 😍

Those margins are correct and do not include bleed, bleed is only around the outside. Since the final book will be wire bound to allow it to lay flat (without having to fund a full hardbound offset run), we need extra space on the inner margins.

Once we have more submissions in need of editing, you can sign up at our Return to Perinthos Volunteer Site.

If you'd like to submit spot art or assist with submissions later, you can do so using ourReturn to Perinthos Volunteer Site.

These are listed in the entry requirements, but I’ll list them here again and answer your specific questions.

  • 0.25” outer margins, 0.8” inner margin, 0.13” bleed
  • No specific font requirements, entries can be wildly different!
  • Color is wonderful! B&W is wonderful! Make your tribute your own!

Please don’t hesitate to ask any more questions you may have 😊

You either break character a little, which is not the end of the world, or you encourage and teach players to recognize spooky situations and call for Fear saves themselves.

As a Warden, I prefer to use player called Fear saves. If something spooky happened to someone, and they didn’t remember to make a Fear save on their own, I would say something in character as Annie about it and then call for save.

We could have hours of philosophical discussion about the warden in this module. Essentially, a lot of it comes down to being flexible since it is Mothership. It could be way too easy to just TPK the party by playing the encounters completely mechanically, so the warden needs to a little sadistic and think about what is most annoying and creates the most drama. Having players who understand Mothership also helps because I've found that experienced Mothership players know when checks and saves may or may not happen and they track their own stress, hp, and ammo and  call for Panic rolls in-character, so the mechanics run themselves quite a bit.

If the players figure out the "twist," it becomes a different game of cat-and-mouse, almost pvp. We wanted to bring back some of the old-school oppositional DM style but fun, not mean. It also helps that you have an escape hatch as the Warden where if you do end up wiping everybody, they "wake up" the next morning. This would be a good back-story module or one-shot for this reason, but would take more tweaking to incorporate into an ongoing campaign.

There's also the option of running it more traditionally. There's enough flavor text, maps, and encounters that if someone isn't up to or into the diegetic Warden all the material is there.

This is a little module, and there's some Warden guidance throughout, but I don't get to include full design notes like I would in a larger module.